GUTS
Guts is a very deliberate, well planned game. However, if played wisely it can be made transparent to an oblivious professor and other students. Guts has even been known to help students increase course participation grades!

Players needed: 2 or more (even the entire class with the exception of the professor)
Equipment Needed: Paper, pen, and a little time for planning.
Preparation: The players need to meet before class to decide upon the set parameters for the day. Each player is to think of a work or phrase he/she would like another player to use in the class. A player may not use his/her own word or phrase. After accumualting the "list " for the day, the players should rank and assign a point value to each phrase according to difficulty.


The Game: Classtime is game time. The game begins at the begining of class and ends at the finish of class. The player will only receive credit if the phrase is said aloud in response to or to question the professor. Once a phrase has been used by a classmate it may not used be again. The Doubler - double the number of point are awarded for a classmate who is able to use two phrases in one response. Point may be tripled and so on, but this is to be decided by the participants at the inception of the game.At the end of the class (quarter, year, or all three) the points are totaled and a winner declared. Money has been known to change hands over Guts; however, the author has no knowledge of this because the game is merely legend. The legend has been firmly established and even classroom-tested using modern marketing research techniques.


Examples of words/phrases thought to have been heard in class:
  • Butt trumpet
  • That dog don't hunt
  • Like a duck on a june bug
  • If frogs had wings they would bump their rears a'hoppin!